Showing posts with label strategy game. Show all posts
Showing posts with label strategy game. Show all posts

7/21/2012

Home Skittle Set Review

Home Skittle Set
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I have had this game for years and was very happy to be able to find a good quality wooden one. The post is a little unstable, but so far it has lasted. The game is well made. I work with students from Kindergarten to Grade 8, and this is one of the all-time favorites for all ages. They simply love it and most ask where they can get one. The price might seem like a lot (I think I may have paid more when I bought mine directly from Jacques years ago), but when I see the games that sell for $20 or more and are just plastic junk, I cannot complain about the price.

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A smaller version of our League Skittles, ideal for pub or home use. Each set is hand crafted from solid mahogany and includes a regulation solid lignum vitae ball with metal chain. Comes complete with heavy weight skittles.

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1/13/2012

Battle Strikers Tournament Review

Battle Strikers Tournament
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Battle Strikers are a new take on the classic battling tops theme of toys. The Battle Strikers Tournament set comes with everything you need to get started - 2 tops, 2 launchers, the arena, plus the addition of 2 "controllers".
On the top of the tops are 4 areas which contain magnets. These line up with 4 magnets on the bottom side of the launcher. To get the tops spinning, you stick the top to the launcher, pull the trigger, and rev it up. Then you hit the top of the launcher with your other hand to pop the top down into the arena. You have to be carful! These things spin fast, have hard protruding edges, and sometimes hop out of the arena - especially if there's a hard surface (wood table or floor) under it. I recommend placing the arena on carpet to help absorb some of the shock.
The arena is ok - it's fairly thin plastic. If it gets stepped on, it'll probably break, but the tops don't seem to do any damage to it. It has a spot on each side to store 3 tops, so 6 in total. Unfortunately, there's no case, and the tops, launchers, and controls don't "snap" in anywhere. So maybe save the box to put everything in when you're not using it.
The launchers are pretty good. They take 3 AA's each, so you'll need 6 total. The only way to get the tops spinning is with these. There's no rip cord like the old days, and no manual way to crank them up. I do see that sometimes the launchers spin very smoothly, and other times it's rattling like crazy. It can do both with the same exact top, so I'm not sure why. Either way, they do the job, but I think down the line one launcher might become the favorite if the other seems to wear out faster.
The tops are customizable and modular. They come as six parts each. The variations of the parts determine what makes the top better in terms of "Attack", "Defense", and "Control". The widest part of the top is actually two pieces that give different shapes to the areas where the tops collide. The bottom piece is either made of a metal marble or a plastic spindle. The marble gives a more consistent, controllable spin and the top won't wander as much. The plastic spindle makes contact with the ground on a small cylinder. Because of this, if it spins on an angle, it'll run all over the arena. This makes it more aggressive. You can also mix and match the pieces of the different tops.
You control, or steer, the tops by putting the controller thing on your fingers. It contains a magnet in it which attracts the magents on the top surface of the top. In this way, you can help guide your top toward/away from your opponent. You have to get the controller fairly close to the top, and the downside of this is that if you're not careful you end up getting the top stuck to it. When you get close, you can actually feel a little vibration in your fingers as the three outer magnets spin past.
Some watchouts:
-Of the tops included in the set, the green top always seems to win.
-Kids can get hurt with these. My son got hurt a couple times when one bounced out of the arena into his stomach.
-Also, younger kids may have a harder time dropping the top into the arena.
-Anyone that tries to pick one up at full speed will have some sore fingers. Short of taking one to the head, though, and it's nothing that won't wear off after a few minutes.
Overall, the game is very fun. The modular aspect adds some learning and expirimentation aspect for the kids. I did find that the green top usually wins in my set, even after swapping the marble for the spindle. It must just be something about its design. The tops are fairly inexpensive, so they make good impromptu gifts, stocking stuffers, or cheaper items on a birthday list. The instructions say to have each player pick three tops each and play "best 2 out of 3". At five dollars per top, that would put this starter set plus four additional tops at a total of $40-50. I think that's a bit expensive to get started, so don't feel compelled to buy that much all at once. I definitely recommend getting either this starter set or at least buy the arena. Extra tops can then be purchased later on if your child really shows interest in them.

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Wage turbo-top battle like never before with the official Battle Striker Tournament Set. Recommended for ages six and older, this versatile set comes with two exclusive Battle Strikers -- Turbine and Mauler. These are no ordinary tops: by using the power of magnets, you can actually direct where your tops go as they're spinning in the Battle Striker arena.

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11/17/2011

Play Ball Review

Play Ball
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Have a six year old with nothing to do? Want to find a way to interact with your children? Then try Play Ball by Gamewright. Gamewright has created a truly unique game that makes learning addition fun.
Play Ball is fast and easy to learn. The instructions are clear and easy to follow and I was up and playing in less than three minutes. What makes this game different is that way it teaches cooperation and sportsmanship to the very young.
Educators, parents and kids will spend hours learning to add to nine. A great game for those rainy days when you have nothing to do. Play ball is small enough to travel and extremely easy to store.
Play ball is priced to fit any and all budgets. Play Ball is a definite winner.

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Playballs baseball theme comes directly from our fans requests. Sports are one way to learn about math, strategy, and competition. Players use addition and grouping skills to field teams equal to nine points in each of the four-color suit. Their opponents strategically use their action cards to block. Addition and matching skills come into play in game plays for younger players.

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10/28/2011

Rolit Classic Review

Rolit Classic
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Goliath ExagoGoliath Trapdoor CheckersGoliath Wordquest

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Originating from ancient China, the object of Rolit is to block your opponent's playing pieces and capture them by rolling their colors to your own; you win when you have the most playing pieces showing your color!It has ingeniously simple rules that are easy to follow, is exciting fun for the whole family and is unpredictable because anything can happen at any stage; it isn't until the last moments of the game that it becomes clear who will be the winner.For 2-4 players, ages 7 and up.Playtime:20 minutesContents:1 game board, 64 balls, instructions.

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10/08/2011

Grind Board Game Review

Grind Board Game
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This is a great little game. Well worth the price if you like fantasy sports simulation games (ala Blood Bowl).
This game plays a lot different then blood bowl. Basic overview: two teams of jacks, steam power robots, confront each other on the "battledome" trying to knock a giant ball around and into the opposing goal. Each robot gets to choose two arms (from a total of sixteen per team) before the match, each arm having different special abilities. The really unique twist to this game is a form of resource management, you only get 10 "action" dice each turn and you use them for every action you take (aside from moving). You can choose to use more or less dice depending on how many successes you want, but that will affect how many dice you have for the rest of the turn. Also there are boost dice given freely for certain actions, and then there are power dice. These dice allow you to do special things (power attacks) or increase the probability/number of dice you roll for a regular action. You get one power die per turn cumulatively (so on the third turn you may use up to 3 power dice throughout that turn.) Really makes the game exciting towards the end of the halves (you play two 5 turn halves, the most goals wins).
There are also special plays that may be called during a turn that change up the rules slightly for that turn and really add to the depth of this game and its tactics.
I love this game, but make sure you check Privateer Press's forum for a few rule clarifications. To summarize the most commonly misunderstood rules: a rattled jack can still attack with basic attacks, but cannot use boost or power dice on these attacks. And when a jack is moved by an attack and the strike a wall, pillar, or grinder (the ball) they are knocked down; however if they hit the goal or another jack they stop but are not knocked down.
Quality of the pieces is pretty good, highly detailed for "pawns", but assembly can be tricky, sometimes heating the socket end of connecters can help you get a tighter fit. The legs/head/arms need a fair amount of pressure to pop in properly, the plastic is pretty flexible so you don't need to worry about breaking them. Also make sure you check your components, I have heard of a few boxes that were missing arms or legs, but the Privateer press customer service will ship you out missing things quickly if you contact them.
All in all a great game, a bit frustrating to assemble. However, once you get it set up you will want to play again and against to find which arms work for you and what strategies will help you the most.


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PIP61001 Grind Board Game by Privateer Press Suspended just above a lake of seething magma, this flame-scorched arena is ground zero for the most brutal sport ever created - Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other teams goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title. The Destructodome is the battlefield for two rival teams of armored metal warriors, the Iron Storm and the Steel Fury. With their eyes on the prize these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your team with devastating weaponry, and get ready to stake your claim to glory. Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines. The Grinder is about to drop. Stoke your fire and brace for battle! Features- 10 Highly detailed plastic steamjack figures- No two games the same - customize your team with over 30 interchangeable weapon arms that provide thousands of devastating combinations- An enormous 22in x 31in Destructodome arena game board. Box Contents- Game Board,- 2 Pillars,- 1 Spiked Ball,- 10 Customizable Steamjacks,- 32 Detachable Steamjack Arms,- 24 Specialty Dice,- 11 Game Tokens,- 1 Rulebook,- 2 Quick-Reference Sheets Grab a friend and experience the most brutal sporting event ever created!

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9/10/2011

Aggravation Review

Aggravation
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This game is an old standard in my family. I can't remember the last family gathering we had where we didn't play a heated game of Aggravation. However, when I went to buy my own game board, this was all I could find. Not only did they make the board mind-numbing and hard to follow, but they changed the spacing on the board. And as for durability, both the board and the marbles are CHEAP! Parker Brothers should really consider going back to the old version.

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The race to Home is on. Get your marbles on the move and zip ahead of your opponents. Take a chance on shortcuts and try to get home faster, or zoom around the board and chase after other players. Have fun Aggravating your opponents -- and send their marbles back to start. But watch your back, or else they can "aggravate" you, too!
Game includes a brightly colored, updated look for the game board, plus one die, 24 marbles and complete instructions.

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5/31/2011

Battleball Game Review

Battleball Game
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This game is major fun. A buddy of mine and me played this game from 8pm till 2am. I saw the Ad for it on cartoon Network, and thought, hey this looks like Games Workshops Blood Bowl, And I always wanted to play that. This Game cost less than 15.00 bucks when I bought it, better than the 50 dollar blood bowl title. Have No idea if the games are related, but if you like football, tactical stratagy, and mass carnage with cyberpunk overtones get this game. If you know any one who likes just one of these things get this as a gift. This game is simple to learn. Instuctions are 6-8 page pamphlet you can read in 5 min easy. The game will keep you enthralled for hours. Hoping for expansion teams, me and pals have tounaments starting up this week. Last thing, the manufacturer says this game is for those 8 to about 12, most people I know or have seen playing/buying this game are ages 8-40

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Football is no longer just a game. This futuristic version of the all-American pastime puts a new spin on the sport. Battleball turns football into a gridiron battle to the end zone. Opponents are out for themselves, so plot out your moves and plan your strategy accordingly. Game comes with painted game player pieces and a zinc football.

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